From aa1b13752a78fa59fefff9f2dbde989e5fc6797d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Thu, 28 Aug 2025 15:00:56 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E9=99=8D=E4=BD=8E=E6=AF=8F=E6=B3=A2?= =?UTF-8?q?=E6=95=8C=E4=BA=BA=E7=94=9F=E5=91=BD=E5=80=BC=E5=92=8C=E4=BC=A4?= =?UTF-8?q?=E5=AE=B3=E7=9A=84=E6=88=90=E9=95=BF=E6=AF=94=E4=BE=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 调整敌人成长曲线,降低游戏难度。将生命值成长从7.5%降至5%,伤害成长从5%降至2%,使游戏进程更加平滑。 --- scripts/Tools/GameRule.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/Tools/GameRule.gd b/scripts/Tools/GameRule.gd index 97b8e0f..db599f6 100644 --- a/scripts/Tools/GameRule.gd +++ b/scripts/Tools/GameRule.gd @@ -19,8 +19,8 @@ static var refreshCountIncreasePercent: Vector2 = Vector2(0.2, 0.75) # 刷新所 static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级 static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间 static var tipSpawnRateWhenGetDroppedItem: float = 0.25 # 当玩家获取到掉落物时,提示的概率 -static var entityHealthIncreasePerWave: float = 0.075 # 每波敌人生命值增加的百分比,指数级 -static var entityDamageIncreasePerWave: float = 0.05 # 每波敌人伤害增加的百分比,指数级 +static var entityHealthIncreasePerWave: float = 0.05 # 每波敌人生命值增加的百分比,指数级 +static var entityDamageIncreasePerWave: float = 0.02 # 每波敌人伤害增加的百分比,指数级 static var entityLevelOffsetByWave: float = 0.3 # 每波敌人等级根据当前波数随机浮动的比例 static var appleDropRateInfluenceByLuckValue: float = 0.02 # 幸运值对苹果掉率的影响 static var critRateInfluenceByLuckValue: float = 0.025 # 幸运值对暴击率的影响