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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat(UI): 添加显示实体属性的面板和动画效果

添加新的输入动作"showFields"用于显示/隐藏实体属性面板
创建新的FieldShow组件用于显示实体属性值
为属性面板添加显示/隐藏动画效果
调整EntityBase中属性初始化的顺序
This commit is contained in:
2025-08-28 13:58:31 +08:00
parent 62aa9995a9
commit aa533509a5
7 changed files with 194 additions and 31 deletions
+3 -3
View File
@@ -73,9 +73,6 @@ func _ready():
else:
statebar = selfStatebar
statebar.entity = self
applyLevel()
health = fields.get(FieldStore.Entity.MAX_HEALTH)
energy = fields.get(FieldStore.Entity.MAX_ENERGY) * 0.5
if isPlayer():
statebar.levelLabels.hide()
UIState.player = self
@@ -99,6 +96,9 @@ func _ready():
)
else:
currentFocusedBoss = get_tree().get_nodes_in_group("players")[0]
applyLevel()
health = fields.get(FieldStore.Entity.MAX_HEALTH)
energy = fields.get(FieldStore.Entity.MAX_ENERGY) * 0.5
healthChanged.connect(
func(newHealth):
if is_instance_valid(statebar):
+11 -3
View File
@@ -4,6 +4,7 @@ class_name FieldShow
@export var field: FieldStore.Entity = FieldStore.Entity.MAX_HEALTH
@export var value: float = 0
@export var showSign: bool = true
@onready var nameLabel: Label = $"%name"
@onready var valueLabel: Label = $"%value"
@@ -13,9 +14,16 @@ func _ready():
var formattedValue: String
var dataType = FieldStore.entityMapType[field]
if dataType == FieldStore.DataType.VALUE:
formattedValue = MathTool.signBeforeStr(value)
formattedValue = "%s" % (MathTool.signBeforeStr(value) if showSign else str(value))
elif dataType == FieldStore.DataType.ANGLE:
formattedValue = MathTool.signBeforeStr(value) + "°"
formattedValue = "%s°" % (MathTool.signBeforeStr(value) if showSign else str(value))
elif dataType == FieldStore.DataType.PERCENT:
formattedValue = MathTool.signBeforeStr(float("%.1f" % (value * 100))) + "%"
formattedValue = (MathTool.signBeforeStr(value * 100) if showSign else str(value * 100)) + "%"
valueLabel.text = formattedValue
static func create(newField: FieldStore.Entity, newValue: float, newShowSign: bool) -> FieldShow:
var fieldShow = preload("res://components/UI/FieldShow.tscn").instantiate()
fieldShow.field = newField
fieldShow.value = newValue
fieldShow.showSign = newShowSign
return fieldShow
+10
View File
@@ -7,6 +7,8 @@ class_name UIState
@onready var items = $"%items"
@onready var energyLabel: Label = $"%energy"
@onready var energyMaxLabel: Label = $"%energyMax"
@onready var fields: VBoxContainer = $"%fields"
@onready var fieldsAnimator: AnimationPlayer = $"%fieldsAnimator"
static var player: EntityBase = null
static var bossbar: EntityStateBar
@@ -33,6 +35,14 @@ func _physics_process(_delta):
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
else:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
if Input.is_action_just_pressed("showFields"):
for i in fields.get_children():
fields.remove_child(i)
for i in player.fields:
fields.add_child(FieldShow.create(i, player.fields[i], false))
fieldsAnimator.play("show")
if Input.is_action_just_released("showFields"):
fieldsAnimator.play("hide")
static func setPanel(targetName: String = ""):
currentPanel = null
+1 -1
View File
@@ -10,4 +10,4 @@ static func randv2_range(offset: float):
static func randc_from(array: Array):
return array[randi() % array.size()]
static func signBeforeStr(value: float):
return ("+" if value > 0 else "-" if value < 0 else "") + str(abs(value))
return ("+" if value > 0 else "-" if value < 0 else "") + str(abs(value))