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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(UI): 添加显示实体属性的面板和动画效果
添加新的输入动作"showFields"用于显示/隐藏实体属性面板 创建新的FieldShow组件用于显示实体属性值 为属性面板添加显示/隐藏动画效果 调整EntityBase中属性初始化的顺序
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@@ -73,9 +73,6 @@ func _ready():
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else:
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statebar = selfStatebar
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statebar.entity = self
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applyLevel()
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health = fields.get(FieldStore.Entity.MAX_HEALTH)
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energy = fields.get(FieldStore.Entity.MAX_ENERGY) * 0.5
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if isPlayer():
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statebar.levelLabels.hide()
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UIState.player = self
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@@ -99,6 +96,9 @@ func _ready():
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)
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else:
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currentFocusedBoss = get_tree().get_nodes_in_group("players")[0]
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applyLevel()
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health = fields.get(FieldStore.Entity.MAX_HEALTH)
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energy = fields.get(FieldStore.Entity.MAX_ENERGY) * 0.5
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healthChanged.connect(
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func(newHealth):
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if is_instance_valid(statebar):
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