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feat(武器/音效): 调整彩虹猫之刃属性并添加音效
降低基础攻击力和子攻击力数值,调整冷却时间 为武器攻击和猫爆炸效果添加音效资源 更新武器描述以反映数值变化
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@@ -2,9 +2,9 @@
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 3 * to * soulLevel
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origin["atk"] += 1.5 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["childatk"] += 1.25 * origin["atk"]
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origin["childatk"] = 1.25 * origin["atk"]
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origin["reduce"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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@@ -17,3 +17,4 @@ func attack(entity: EntityBase):
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if j is BulletBase:
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j.baseDamage = readStore("childatk")
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j.penerateDamageReduction = readStore("reduce")
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return true
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