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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 添加武器类型支持及相关组件
- 在FeedName.gd中新增WEAPON枚举类型及对应翻译和颜色配置 - 在Feed.gd中添加weapons数组和weaponsBox容器 - 新增WeaponShow.tscn武器展示组件 - 添加NuclearBomb.tscn核弹武器示例 - 修改ComponentManager.gd中主题文件加载路径 - 更新FeedCardBase.tscn和FeedName.tscn以支持武器显示
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@@ -18,6 +18,7 @@ enum Topic {
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PROBABILITY,
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FEED,
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DROP,
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WEAPON,
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}
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@export var displayName: String = "未命名饲料"
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@@ -60,6 +61,7 @@ enum Topic {
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Topic.PROBABILITY: "概率",
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Topic.FEED: "饲料",
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Topic.DROP: "掉落物",
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Topic.WEAPON: "武器",
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}
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@export var topicColorMap = {
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Topic.SURVIVAL: Color(),
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@@ -70,6 +72,7 @@ enum Topic {
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Topic.PROBABILITY: Color(),
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Topic.FEED: Color(),
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Topic.DROP: Color(),
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Topic.WEAPON: Color(),
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}
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@onready var qualityLabel: Label = $"%quality"
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@@ -10,12 +10,14 @@ signal selected(applied: bool)
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@export var topic: FeedName.Topic = FeedName.Topic.SURVIVAL
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@export var fields: Array[FieldStore.Entity] = []
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@export var fieldValues: Array[float] = []
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@export var weapons: Array[PackedScene] = []
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@export var costs: Array[ItemStore.ItemType] = []
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@export var costCounts: Array[int] = []
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@onready var avatarRect: TextureRect = $"%avatar"
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@onready var nameLabel: FeedName = $"%name"
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@onready var fieldsBox: VBoxContainer = $"%fields"
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@onready var weaponsBox: VBoxContainer = $"%weapons"
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@onready var costsBox: GridContainer = $"%costs"
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@onready var selectButton: Button = $"%selectBtn"
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@@ -38,6 +38,6 @@ static func getFeed(i: int) -> PackedScene:
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static func getUIComponent(t: String) -> PackedScene:
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return MathTool.priority(uiComponents.get(t, false), load("res://components/UI/%s.tscn" % t))
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static func getTheme(t: String) -> Theme:
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return MathTool.priority(themes.get(t, false), load("res://themes/%s.tscn" % t))
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return MathTool.priority(themes.get(t, false), load("res://themes/%s.tres" % t))
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static func getItemTexture(t: String) -> Texture2D:
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return MathTool.priority(itemTextures.get(t, false), load("res://resources/items/%s.svg" % t))
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