From adf8b7d3f3694c908e1b48caf9a91c15be0f5111 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 20 Sep 2025 07:18:23 +0800 Subject: [PATCH] =?UTF-8?q?fix(Characters):=20=E8=B0=83=E6=95=B4Chick?= =?UTF-8?q?=E8=A7=92=E8=89=B2=E7=9A=84=E6=94=BB=E5=87=BB=E5=86=B7=E5=8D=B4?= =?UTF-8?q?=E6=97=B6=E9=97=B4=E5=92=8C=E6=BF=80=E5=85=89=E6=95=B0=E9=87=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修改Chick角色的攻击冷却时间配置,提高部分攻击的冷却时间以平衡游戏难度。同时将激光攻击的数量改为随机生成2-4个,增加战斗变化性。将默认波次数据从测试BOSS改为普通波次。 --- scripts/Contents/Characters/Chick.gd | 13 ++++++------- scripts/Contents/Wave.gd | 2 +- 2 files changed, 7 insertions(+), 8 deletions(-) diff --git a/scripts/Contents/Characters/Chick.gd b/scripts/Contents/Characters/Chick.gd index 1c8b230..ef351a4 100644 --- a/scripts/Contents/Characters/Chick.gd +++ b/scripts/Contents/Characters/Chick.gd @@ -3,16 +3,14 @@ class_name Chick @onready var firepot = $"%firepot" -const laserCount = 4 - func register(): fields[FieldStore.Entity.MAX_HEALTH] = 1000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4 - attackCooldownMap[0] = 500 - attackCooldownMap[1] = 6000 + attackCooldownMap[0] = 200 + attackCooldownMap[1] = 12000 attackCooldownMap[2] = 2000 - attackCooldownMap[3] = 500 - sprintMultiplier = 45 + attackCooldownMap[3] = 3000 + sprintMultiplier = 50 func spawn(): texture.play("walk") @@ -30,7 +28,8 @@ func attack(type): for i in randi_range(10, 20): BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos + MathTool.randv2_range(20), rotation + deg_to_rad(randf_range(-90, 90))) elif type == 1: - for i in range(laserCount): + var laserCount = randi_range(2, 4) + for i in laserCount: BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(90 * i)) elif type == 2: var weaponPos = findWeaponAnchor("normal") diff --git a/scripts/Contents/Wave.gd b/scripts/Contents/Wave.gd index 9b084ce..fbf03d8 100644 --- a/scripts/Contents/Wave.gd +++ b/scripts/Contents/Wave.gd @@ -24,7 +24,7 @@ static var WAVE_TESTBOSS_KUKE = [ Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, true, 0, INF, 1), ] static var WAVE_EMPTY = [] -static var data = WAVE_TESTBOSS_ALL +static var data = WAVE_NORMAL static func customStart(): if false: