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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(保存系统): 实现游戏存档功能
添加SaveEngine类用于处理游戏存档的序列化、加载和应用 修改GameBusManager在游戏重启时自动保存和加载存档 扩展JsonTool功能以支持文件解析和字符串序列化 更新StarterPanel添加教程观看状态保存
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@@ -32,6 +32,7 @@ var historyStack
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static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING, Wave.WAVE_TESTBOSS]
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static var START_CHARACTERS = ["MuyangDog", "Lynx", "HCN"]
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static var buildingShader: bool = true
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static var tutorialWatched: bool = false
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static var selectingFeed: bool = true
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static var selectedCharacter: String = MathTool.randomChoiceFrom(START_CHARACTERS)
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@@ -100,6 +101,7 @@ func _ready():
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func(on: bool):
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useTutorialBtn.text = "观看" if on else "跳过"
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)
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useTutorialBtn.button_pressed = tutorialWatched
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multiplayer.connection_failed.connect(
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func():
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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