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fix(角色平衡): 调整多个角色的移动速度和攻击冷却时间
修改MTY、Dog、Cat和Hen角色的移动速度参数,降低部分角色的速度以平衡游戏性 调整Dog和Hen的攻击冷却时间范围,使战斗节奏更合理 简化Hen的攻击逻辑,移除随机子弹数量生成
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@@ -3,17 +3,17 @@ class_name Maodie
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
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fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.4, 0.65)
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attackCooldownMap[0] = randi_range(5000, 8000)
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sprintMultiplier = randf_range(5, 15)
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func spawn():
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texture.play("walk")
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss)
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PresetEntityAI.follow(self , currentFocusedBoss)
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tryAttack(0, true)
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func attack(type: int):
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if type == 0:
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BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0)
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BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self , position, 0)
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trySprint()
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return true
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func sprint():
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