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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 05:07:12 +08:00

fix(角色平衡): 调整多个角色的移动速度和攻击冷却时间

修改MTY、Dog、Cat和Hen角色的移动速度参数,降低部分角色的速度以平衡游戏性
调整Dog和Hen的攻击冷却时间范围,使战斗节奏更合理
简化Hen的攻击逻辑,移除随机子弹数量生成
This commit is contained in:
2026-05-10 23:00:47 +08:00
parent d22a86b7c8
commit b1e25afb02
4 changed files with 8 additions and 9 deletions
+3 -4
View File
@@ -5,15 +5,14 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 100
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.3
fields[FieldStore.Entity.OFFSET_SHOOT] = 10
attackCooldownMap[0] = randi_range(2000, 5000)
func spawn():
texture.play("walk")
func ai():
attackCooldownMap[0] = randi_range(1500, 4000)
PresetEntityAI.follow(self, currentFocusedBoss, 300)
PresetEntityAI.follow(self , currentFocusedBoss, 300)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(1, 4):
BulletBase.generate(ComponentManager.getBullet("Star"), self, weaponPos, (currentFocusedBoss.position - position).angle())
BulletBase.generate(ComponentManager.getBullet("Star"), self , weaponPos, (currentFocusedBoss.position - position).angle())
return true