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feat: 添加SCBlock和Bengbeng子弹类型及相关资源
feat(角色): 为Kernyr和CyberCat添加新攻击类型 refactor(角色): 更新Kernyr角色贴图和显示名称 feat(关卡): 调整测试关卡配置和敌人波次 style: 更新子弹资源文件及导入配置
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=6 format=3 uid="uid://dt3xviil00bw4"]
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[gd_scene format=3 uid="uid://dt3xviil00bw4"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_bha5j"]
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[ext_resource type="Script" uid="uid://m28dwfwmmhmh" path="res://scripts/Contents/Characters/Kernyr.gd" id="2_vkls3"]
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[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="3_vkls3"]
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[ext_resource type="Texture2D" uid="uid://d34vkibm8a5e7" path="res://resources/characters/kernyr/koshino.jpg" id="3_vkls3"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_vkls3"]
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animations = [{
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@@ -20,9 +20,9 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vkls3"]
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size = Vector2(190, 190)
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[node name="Kernyr" instance=ExtResource("1_bha5j")]
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[node name="Kernyr" unique_id=2092386193 instance=ExtResource("1_bha5j")]
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script = ExtResource("2_vkls3")
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displayName = "Chick"
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displayName = "KOSHINO"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(30, 50), Vector2(20, 40)])
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appleCount = Vector2i(2, 5)
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@@ -32,7 +32,7 @@ sprite_frames = SubResource("SpriteFrames_vkls3")
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[node name="staticBackground" parent="texture" index="0"]
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position = Vector2(0, -46)
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scale = Vector2(1.5, 1.5)
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scale = Vector2(0.3135416, 0.3135416)
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texture = ExtResource("3_vkls3")
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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