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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加SCBlock和Bengbeng子弹类型及相关资源
feat(角色): 为Kernyr和CyberCat添加新攻击类型 refactor(角色): 更新Kernyr角色贴图和显示名称 feat(关卡): 调整测试关卡配置和敌人波次 style: 更新子弹资源文件及导入配置
This commit is contained in:
@@ -0,0 +1,12 @@
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extends BulletBase
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class_name BengbengBullet
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func spawn():
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hitbox.disabled = true
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func ai():
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texture.global_rotation = 0
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PresetBulletAI.forward(self , position.angle_to_point(launcher.currentFocusedBoss.position))
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if is_instance_valid(launcher.currentFocusedBoss):
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if launcher.currentFocusedBoss.position.distance_to(position) < 125 && hitbox.disabled:
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EffectController.create(ComponentManager.getEffect("NuclearExplosion"), position).shot()
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hitbox.disabled = false
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@@ -0,0 +1 @@
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uid://ddgydi8qj3t40
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@@ -0,0 +1,28 @@
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extends BulletBase
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class_name SCBlockBullet
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var speedV2 = Vector2.ZERO
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func register():
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speedV2 = Vector2(
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(launcher.currentFocusedBoss.position - launcher.position)
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.sign().x
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* randf_range(-0.25, 1)
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* 100,
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-50
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)
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func spawn():
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var staticTexture = texture.get_node_or_null("static")
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if staticTexture is Sprite2D:
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var text = load("res://resources/bullets/scblock/%d.png" % randi_range(0, 8))
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staticTexture.texture = text
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var trail = staticTexture.get_node_or_null("trail")
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if trail is GPUParticles2D:
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trail.texture = text
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func ai():
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rotation = speedV2.angle()
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speed = speedV2.length()
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PresetBulletAI.trace(self , position + Vector2.from_angle(deg_to_rad(90)), lifeTimePercent() / 15)
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PresetBulletAI.forward(self , rotation)
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speedV2 *= 0.95
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speedV2 += Vector2(0, 1)
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@@ -0,0 +1 @@
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uid://cek16mji13xpe
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@@ -0,0 +1,21 @@
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extends EntityBase
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class_name CyberCatEntity
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
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attackCooldownMap[0] = 6000
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attackCooldownMap[1] = 10000
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attackCooldownMap[2] = 100
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func ai():
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PresetEntityAI.follow(self , currentFocusedBoss)
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for i in 3:
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tryAttack(i)
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func attack(type: int):
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if type == 0:
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BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0)
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elif type == 1:
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heal(percentHealth(0.05))
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elif type == 2:
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BulletBase.generate(ComponentManager.getBullet("SCBlock"), self , position, 0)
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@@ -0,0 +1 @@
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uid://cnqdjw7i7noxk
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@@ -11,10 +11,12 @@ func register():
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 100
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attackCooldownMap[2] = 10000
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attackCooldownMap[3] = 4500
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attackMutexes = [2]
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func ai():
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for i in 3:
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tryAttack(i, [2])
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# tryAttack(3)
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func attack(type: int):
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if type == 0:
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for i in randi_range(7, 16):
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@@ -62,3 +64,5 @@ func attack(type: int):
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await TickTool.frame()
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await TickTool.millseconds(2000)
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await chargeUp()
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elif type == 3:
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BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0)
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@@ -23,18 +23,20 @@ func duplicate() -> Wave:
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return wave
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 3, false, 0, INF, 3),
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Wave.create("Hen", 1, 3, false, 2, INF, 1),
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Wave.create("Cat", 1, 5, false, 0, INF, 1),
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Wave.create("Dog", 1, 2, false, 0, INF, 5),
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Wave.create("MTY", 0, 1, false, 4, INF, 7),
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Wave.create("Dog", 1, 2, false, 4, INF, 1),
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Wave.create("MTY", 0, 1, false, 6, INF, 7),
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Wave.create("Chick", 0, 0, true, 9, INF, 20),
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Wave.create("KukeMC", 0, 0, true, 19, INF, 20),
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Wave.create("Bear", 0, 0, true, 29, INF, 23),
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]
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static var WAVE_TESTBOSS_ALL = [
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Wave.create("Chick", 0, 0, true, 0, INF, 3),
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Wave.create("KukeMC", 0, 0, true, 1, INF, 3),
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Wave.create("Bear", 0, 0, true, 2, INF, 3),
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Wave.create("Kernyr", 0, 0, true, 0, INF, 5),
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Wave.create("CyberCat", 0, 0, true, 1, INF, 5),
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Wave.create("Chick", 0, 0, true, 2, INF, 5),
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Wave.create("KukeMC", 0, 0, true, 3, INF, 5),
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Wave.create("Bear", 0, 0, true, 4, INF, 5),
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]
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static var WAVE_TESTBOSS_KUKE = [
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Wave.create("KukeMC", 0, 0, true, 0, INF, 1),
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@@ -46,7 +48,8 @@ static var WAVE_TESTBOSS_CHICK = [
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Wave.create("Chick", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_JUSTJOKE = [
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Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
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Wave.create("Kernyr", 0, 0, true, 0, INF, 2),
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Wave.create("CyberCat", 0, 0, true, 1, INF, 2)
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]
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static var WAVE_MOWING = [
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Wave.create("Hen", 15, 30, false, 0, INF, 1),
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@@ -55,7 +58,7 @@ static var WAVE_MOWING = [
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Wave.create("MTY", 1, 5, false, 0, INF, 1),
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]
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static var WAVE_EMPTY = []
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static var waveConfig = [WAVE_MOWING, 1]
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static var waveConfig = [WAVE_TESTBOSS_ALL, 1]
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static var current: int = startWith(1) if WorldManager.isRelease() else startWith(waveConfig[1])
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static var data = WAVE_NORMAL if WorldManager.isRelease() else waveConfig[0]
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