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feat: 添加SCBlock和Bengbeng子弹类型及相关资源
feat(角色): 为Kernyr和CyberCat添加新攻击类型 refactor(角色): 更新Kernyr角色贴图和显示名称 feat(关卡): 调整测试关卡配置和敌人波次 style: 更新子弹资源文件及导入配置
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@@ -0,0 +1,21 @@
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extends EntityBase
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class_name CyberCatEntity
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
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attackCooldownMap[0] = 6000
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attackCooldownMap[1] = 10000
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attackCooldownMap[2] = 100
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func ai():
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PresetEntityAI.follow(self , currentFocusedBoss)
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for i in 3:
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tryAttack(i)
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func attack(type: int):
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if type == 0:
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BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0)
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elif type == 1:
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heal(percentHealth(0.05))
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elif type == 2:
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BulletBase.generate(ComponentManager.getBullet("SCBlock"), self , position, 0)
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@@ -0,0 +1 @@
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uid://cnqdjw7i7noxk
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@@ -11,10 +11,12 @@ func register():
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 100
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attackCooldownMap[2] = 10000
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attackCooldownMap[3] = 4500
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attackMutexes = [2]
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func ai():
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for i in 3:
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tryAttack(i, [2])
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# tryAttack(3)
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func attack(type: int):
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if type == 0:
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for i in randi_range(7, 16):
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@@ -62,3 +64,5 @@ func attack(type: int):
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await TickTool.frame()
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await TickTool.millseconds(2000)
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await chargeUp()
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elif type == 3:
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BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0)
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