diff --git a/components/Scenes/FullscreenPanels/Starter.tscn b/components/Scenes/FullscreenPanels/Starter.tscn index a2308b9..3b5bcbf 100644 --- a/components/Scenes/FullscreenPanels/Starter.tscn +++ b/components/Scenes/FullscreenPanels/Starter.tscn @@ -299,11 +299,11 @@ theme = ExtResource("4_lfxcn") selected = 0 allow_reselect = true item_count = 3 -popup/item_0/text = "无尽波次" +popup/item_0/text = "无尽波次·标准游戏体验" popup/item_0/id = 0 popup/item_1/text = "Boss Rush" popup/item_1/id = 1 -popup/item_2/text = "割草" +popup/item_2/text = "割草·高难度⚠️" popup/item_2/id = 2 [node name="useTutorial" type="HBoxContainer" parent="content/wrapper/layout/startGameWrapper/start/starter/singleplayer/playConfig" index="2" unique_id=2079979053] diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index bf07a04..d3e0761 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -322,6 +322,7 @@ func collectItem(itemType: ItemStore.ItemType, amount: int): UIState.showTip("[b]%s[/b]已自动强化!" % weapon.displayName) func storeEnergy(value: float, dontChangeDirection: bool = false): energy += value * fields.get(FieldStore.Entity.ENERGY_MULTIPILER) + energy = clamp(energy, 0, fields[FieldStore.Entity.MAX_ENERGY]) energyChanged.emit(energy, dontChangeDirection) func finalEnergy(base: float): return base / fields.get(FieldStore.Entity.SAVE_ENERGY)