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fix(EffectController): 修复oneShot效果后未释放自身的问题
feat(EntityBase): 添加获取生命值百分比的方法 refactor(BulletBase): 重命名scene变量为parentScene以提高可读性 fix(BlueCrystal): 修正弹道追踪旋转计算错误 style(EffectBase): 调整场景文件格式和属性顺序
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://bcvuuy2m0pke0"]
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[ext_resource type="Script" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
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[ext_resource type="Script" uid="uid://0iwnvhdh645p" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7cv4k"]
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@@ -16,8 +16,8 @@ unique_name_in_owner = true
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[node name="particles" type="GPUParticles2D" parent="."]
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unique_name_in_owner = true
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amount = 30
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process_material = SubResource("ShaderMaterial_7cv4k")
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explosiveness = 1.0
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process_material = SubResource("ShaderMaterial_7cv4k")
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[node name="stage" type="ColorRect" parent="."]
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unique_name_in_owner = true
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