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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(EffectController): 修复oneShot效果后未释放自身的问题

feat(EntityBase): 添加获取生命值百分比的方法
refactor(BulletBase): 重命名scene变量为parentScene以提高可读性
fix(BlueCrystal): 修正弹道追踪旋转计算错误
style(EffectBase): 调整场景文件格式和属性顺序
This commit is contained in:
2025-12-14 13:36:48 +08:00
parent 04dbd5d6db
commit b5edbc5b13
5 changed files with 11 additions and 8 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://bcvuuy2m0pke0"]
[ext_resource type="Script" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
[ext_resource type="Script" uid="uid://0iwnvhdh645p" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7cv4k"]
@@ -16,8 +16,8 @@ unique_name_in_owner = true
[node name="particles" type="GPUParticles2D" parent="."]
unique_name_in_owner = true
amount = 30
process_material = SubResource("ShaderMaterial_7cv4k")
explosiveness = 1.0
process_material = SubResource("ShaderMaterial_7cv4k")
[node name="stage" type="ColorRect" parent="."]
unique_name_in_owner = true