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fix(EffectController): 修复oneShot效果后未释放自身的问题
feat(EntityBase): 添加获取生命值百分比的方法 refactor(BulletBase): 重命名scene变量为parentScene以提高可读性 fix(BlueCrystal): 修正弹道追踪旋转计算错误 style(EffectBase): 调整场景文件格式和属性顺序
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@@ -8,7 +8,7 @@ func ai():
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if is_instance_valid(tracer):
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var tracker = tracer.getTrackingAnchor()
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var targetAngle = position.angle_to_point(tracker)
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trail.rotation = - Vector2.from_angle(rotation).angle_to(Vector2.from_angle(targetAngle)) * 0.75 / (speed / initialSpeed)
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trail.rotation = - Vector2.from_angle(rotation).angle_to(Vector2.from_angle(targetAngle)) / (speed / initialSpeed)
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PresetBulletAI.trace(self, tracker, 0.07)
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else:
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trail.rotation = 0
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