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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00

fix(EffectController): 修复oneShot效果后未释放自身的问题

feat(EntityBase): 添加获取生命值百分比的方法
refactor(BulletBase): 重命名scene变量为parentScene以提高可读性
fix(BlueCrystal): 修正弹道追踪旋转计算错误
style(EffectBase): 调整场景文件格式和属性顺序
This commit is contained in:
2025-12-14 13:36:48 +08:00
parent 04dbd5d6db
commit b5edbc5b13
5 changed files with 11 additions and 8 deletions
+2
View File
@@ -400,6 +400,8 @@ func useItem(items: Dictionary):
func getItem(items: Dictionary):
for item in items:
inventory[item] = clamp(inventory[item] + items[item], 0, inventoryMax[item])
func getHealthPercent():
return health / fields[FieldStore.Entity.MAX_HEALTH]
func getMySummons() -> Array[SummonBase]:
var result: Array[SummonBase] = []
for entity in get_tree().get_nodes_in_group("players" if isPlayer() else "mobs"):