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fix(武器): 调整武器数值和配置
- 将多个武器的升级时间系数从0.05降低到0.02 - 为VectorStar、MushroomPickaxe和PurpleCrystal添加或调整costBeachball值 - 修改MushroomPickaxe的needEnergy从1.0增加到2.0 - 更新紫水晶簇的伤害显示和价格
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@@ -10,9 +10,7 @@ offset_bottom = 302.0
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script = ExtResource("2_0xgcv")
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avatarTexture = ExtResource("2_wgtcw")
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displayName = "紫水晶簇"
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storeType = {
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"atk": 1
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}
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costBeachball = 250
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descriptionTemplate = "撞击造成$atk点伤害。"
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cooldown = 200.0
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debugRebuild = true
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@@ -24,10 +22,10 @@ stream = ExtResource("4_16daa")
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texture = ExtResource("2_wgtcw")
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "500"
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text = "250"
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[node name="name" parent="container/info" index="2"]
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displayName = "紫水晶簇"
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[node name="description" parent="container" index="2"]
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text = "[center]撞击造成[color=cyan]10[/color]点伤害。[/center]"
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text = "[center]撞击造成[color=cyan]10[/color]→[color=yellow]15[/color]点伤害。[/center]"
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