mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
fix(武器): 调整武器数值和配置
- 将多个武器的升级时间系数从0.05降低到0.02 - 为VectorStar、MushroomPickaxe和PurpleCrystal添加或调整costBeachball值 - 修改MushroomPickaxe的needEnergy从1.0增加到2.0 - 更新紫水晶簇的伤害显示和价格
This commit is contained in:
@@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["count"] += to * soulLevel
|
||||
origin["power"] += 0.05 * to * soulLevel
|
||||
origin["trace"] += 0.25 * to * soulLevel
|
||||
origin["angle"] /= 1 + 0.05 * to * soulLevel
|
||||
origin["angle"] /= 1 + 0.02 * to * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
var weaponPos = entity.findWeaponAnchor("normal")
|
||||
|
||||
Reference in New Issue
Block a user