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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 增加Chick角色的远程攻击逻辑,优化攻击方式选择
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@@ -8,3 +8,14 @@ static func follow(entity: EntityBase, target: EntityBase, minDistance: float =
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entity.move(-delta)
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else:
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entity.move(delta)
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static func distanceAttack(entity: EntityBase, target: EntityBase, minDistance: float, maxDistance: float, index: int = 0):
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var distance = (entity.position - target.position).length()
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if minDistance <= distance and distance <= maxDistance:
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entity.tryAttack(index)
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static func distanceAction(entity: EntityBase, target: EntityBase, minDistance: float, maxDistance: float, action: Callable):
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var distance = (entity.position - target.position).length()
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if minDistance <= distance and distance <= maxDistance:
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action.call()
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static func weightAttack(entity: EntityBase, indexes: Array[int], weight: Array[int], chargeUp: Callable):
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var method = MathTool.randc_from_weights(indexes, weight)
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entity.tryAttack(method, chargeUp.call(method))
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@@ -18,13 +18,12 @@ func spawn():
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 0)
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if currentFocusedBoss.position.distance_to(position) < 200:
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tryAttack(2)
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elif currentFocusedBoss.position.distance_to(position) < 700:
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tryAttack(1)
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else:
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var method = MathTool.randc_from([0, 0, 0, 0, 3])
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tryAttack(method, method == 3)
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PresetEntityAI.distanceAttack(self, currentFocusedBoss, 0, 200, 2)
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PresetEntityAI.distanceAttack(self, currentFocusedBoss, 200, 700, 1)
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PresetEntityAI.distanceAction(self, currentFocusedBoss, 700, INF,
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func():
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PresetEntityAI.weightAttack(self, [0, 3], [5, 1], func(index): return index == 3)
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)
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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