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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(人物): 添加新角色cy的图片资源
fix(战斗): 调整Cat攻击伤害值从0.2降至0.01 refactor(动画): 简化EntityBase的受伤动画实现 perf(子弹): 优化ChickSprint伤害计算使用浮点数除法
This commit is contained in:
@@ -107,76 +107,34 @@ snap = 1.0
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[sub_resource type="Animation" id="Animation_3wcjn"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate:r")
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_wl2we"]
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resource_name = "hurt"
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length = 0.4
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length = 0.1
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate:r")
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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"times": PackedFloat32Array(0, 0.099999994),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(18.892157, 18.892157, 18.892157, 1), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
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