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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 14:47:13 +08:00

feat(人物): 添加新角色cy的图片资源

fix(战斗): 调整Cat攻击伤害值从0.2降至0.01
refactor(动画): 简化EntityBase的受伤动画实现
perf(子弹): 优化ChickSprint伤害计算使用浮点数除法
This commit is contained in:
2025-11-22 09:33:36 +08:00
parent 85c4eac2aa
commit b83273c812
5 changed files with 55 additions and 57 deletions
+13 -55
View File
@@ -107,76 +107,34 @@ snap = 1.0
[sub_resource type="Animation" id="Animation_3wcjn"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate:r")
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_wl2we"]
resource_name = "hurt"
length = 0.4
length = 0.1
step = 0.1
tracks/0/type = "bezier"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate:r")
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
"times": PackedFloat32Array(0, 0.099999994),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(18.892157, 18.892157, 18.892157, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]