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feat(人物): 添加新角色cy的图片资源
fix(战斗): 调整Cat攻击伤害值从0.2降至0.01 refactor(动画): 简化EntityBase的受伤动画实现 perf(子弹): 优化ChickSprint伤害计算使用浮点数除法
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@@ -7,7 +7,7 @@ func register():
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speed = 0
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penerate = 1
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func ai():
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baseDamage = launcher.velocity.length() / 500 * atk
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baseDamage = launcher.velocity.length() / 500.0 * atk
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PresetBulletAI.lockLauncher(self, launcher, true)
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if !launcher.sprinting:
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tryDestroy()
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