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feat(人物): 添加新角色cy的图片资源
fix(战斗): 调整Cat攻击伤害值从0.2降至0.01 refactor(动画): 简化EntityBase的受伤动画实现 perf(子弹): 优化ChickSprint伤害计算使用浮点数除法
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@@ -13,7 +13,7 @@ func attack(type: int):
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if type == 0:
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for bullet in BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0):
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if bullet is ChickSprint:
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bullet.atk = 0.2
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bullet.atk = 0.01
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trySprint()
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return true
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func sprint():
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