mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(人物): 添加新角色cy的图片资源
fix(战斗): 调整Cat攻击伤害值从0.2降至0.01 refactor(动画): 简化EntityBase的受伤动画实现 perf(子弹): 优化ChickSprint伤害计算使用浮点数除法
This commit is contained in:
@@ -107,76 +107,34 @@ snap = 1.0
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[sub_resource type="Animation" id="Animation_3wcjn"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate:r")
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0)
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_wl2we"]
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resource_name = "hurt"
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length = 0.4
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length = 0.1
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate:r")
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4)
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"times": PackedFloat32Array(0, 0.099999994),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(18.892157, 18.892157, 18.892157, 1), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
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Binary file not shown.
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After Width: | Height: | Size: 276 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c6thlmj566h82"
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path="res://.godot/imported/cy.png-d1b3b8e8254d4baace10674493f30a79.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/characters/kukemc/cy.png"
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dest_files=["res://.godot/imported/cy.png-d1b3b8e8254d4baace10674493f30a79.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -7,7 +7,7 @@ func register():
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speed = 0
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penerate = 1
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func ai():
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baseDamage = launcher.velocity.length() / 500 * atk
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baseDamage = launcher.velocity.length() / 500.0 * atk
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PresetBulletAI.lockLauncher(self, launcher, true)
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if !launcher.sprinting:
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tryDestroy()
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@@ -13,7 +13,7 @@ func attack(type: int):
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if type == 0:
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for bullet in BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0):
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if bullet is ChickSprint:
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bullet.atk = 0.2
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bullet.atk = 0.01
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trySprint()
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return true
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func sprint():
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