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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(人物): 添加新角色cy的图片资源

fix(战斗): 调整Cat攻击伤害值从0.2降至0.01
refactor(动画): 简化EntityBase的受伤动画实现
perf(子弹): 优化ChickSprint伤害计算使用浮点数除法
This commit is contained in:
2025-11-22 09:33:36 +08:00
parent 85c4eac2aa
commit b83273c812
5 changed files with 55 additions and 57 deletions
+13 -55
View File
@@ -107,76 +107,34 @@ snap = 1.0
[sub_resource type="Animation" id="Animation_3wcjn"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate:r")
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_wl2we"]
resource_name = "hurt"
length = 0.4
length = 0.1
step = 0.1
tracks/0/type = "bezier"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate:r")
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
"times": PackedFloat32Array(0, 0.099999994),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(18.892157, 18.892157, 18.892157, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
Binary file not shown.

After

Width:  |  Height:  |  Size: 276 KiB

+40
View File
@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c6thlmj566h82"
path="res://.godot/imported/cy.png-d1b3b8e8254d4baace10674493f30a79.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/characters/kukemc/cy.png"
dest_files=["res://.godot/imported/cy.png-d1b3b8e8254d4baace10674493f30a79.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+1 -1
View File
@@ -7,7 +7,7 @@ func register():
speed = 0
penerate = 1
func ai():
baseDamage = launcher.velocity.length() / 500 * atk
baseDamage = launcher.velocity.length() / 500.0 * atk
PresetBulletAI.lockLauncher(self, launcher, true)
if !launcher.sprinting:
tryDestroy()
+1 -1
View File
@@ -13,7 +13,7 @@ func attack(type: int):
if type == 0:
for bullet in BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0):
if bullet is ChickSprint:
bullet.atk = 0.2
bullet.atk = 0.01
trySprint()
return true
func sprint():