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refactor(UI): 清理武器展示界面的冗余代码和配置
移除武器展示界面中不必要的可见性控制代码,统一通过脚本管理可见性 简化场景文件中的冗余属性设置,保持与脚本逻辑一致
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://c7747qr83iojj"]
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[gd_scene load_steps=6 format=3 uid="uid://c7747qr83iojj"]
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[ext_resource type="Theme" uid="uid://b6nox1qqh50ub" path="res://themes/smallText.tres" id="1_ua7kx"]
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[ext_resource type="Theme" uid="uid://b6nox1qqh50ub" path="res://themes/smallText.tres" id="1_ua7kx"]
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[ext_resource type="Script" path="res://scripts/Statemachine/WeaponShow.gd" id="2_cojxr"]
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[ext_resource type="Script" uid="uid://ohfsaaweoxpb" path="res://scripts/Statemachine/WeaponShow.gd" id="2_cojxr"]
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[ext_resource type="PackedScene" uid="uid://bbm8l3hr4ihar" path="res://components/UI/ItemShow.tscn" id="2_yqc2h"]
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[ext_resource type="PackedScene" uid="uid://bbm8l3hr4ihar" path="res://components/UI/ItemShow.tscn" id="2_yqc2h"]
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[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_gh1wm"]
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[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_gh1wm"]
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[ext_resource type="Texture2D" uid="uid://cp57lmeohvo3o" path="res://resources/weapons/nuclear-bomb.png" id="4_yyc4p"]
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[ext_resource type="Texture2D" uid="uid://cp57lmeohvo3o" path="res://resources/weapons/nuclear-bomb.png" id="4_yyc4p"]
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@@ -16,11 +16,10 @@ weapon = ExtResource("3_gh1wm")
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[node name="operation" type="Label" parent="."]
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[node name="operation" type="Label" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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text = "提炼"
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text = "获得武器"
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[node name="avatar" type="TextureRect" parent="."]
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[node name="avatar" type="TextureRect" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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visible = false
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custom_minimum_size = Vector2(20, 20)
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custom_minimum_size = Vector2(20, 20)
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 10
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size_flags_horizontal = 10
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@@ -31,7 +30,6 @@ stretch_mode = 5
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[node name="name" type="Label" parent="."]
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[node name="name" type="Label" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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layout_mode = 2
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text = "核弹控制器"
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text = "核弹控制器"
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@@ -16,7 +16,7 @@ func _ready():
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if autoFree:
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if autoFree:
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animator.play("show")
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animator.play("show")
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await animator.animation_finished
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await animator.animation_finished
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await TickTool.millseconds(GameRule.itemShowLifetime) # 等待几秒后自动隐藏
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await TickTool.millseconds(GameRule.itemShowLifetime)
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animator.play("hide")
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animator.play("hide")
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await animator.animation_finished
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await animator.animation_finished
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queue_free()
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queue_free()
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@@ -22,11 +22,7 @@ func _ready():
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soulShow.count = weaponInstance.soulLevel
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soulShow.count = weaponInstance.soulLevel
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if operation == Operation.GET:
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if operation == Operation.GET:
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operationLabel.text = "获得武器"
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operationLabel.text = "获得武器"
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avatarRect.visible = true
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nameLabel.visible = true
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soulShow.visible = false
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soulShow.visible = false
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else:
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else:
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operationLabel.text = "提炼灵魂"
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operationLabel.text = "提炼灵魂"
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avatarRect.visible = false
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nameLabel.visible = false
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soulShow.visible = true
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soulShow.visible = true
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