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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(UI): 清理武器展示界面的冗余代码和配置

移除武器展示界面中不必要的可见性控制代码,统一通过脚本管理可见性
简化场景文件中的冗余属性设置,保持与脚本逻辑一致
This commit is contained in:
2025-12-14 15:52:57 +08:00
parent 50b496e5c4
commit b8bba34d83
3 changed files with 3 additions and 9 deletions
+2 -4
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://c7747qr83iojj"]
[ext_resource type="Theme" uid="uid://b6nox1qqh50ub" path="res://themes/smallText.tres" id="1_ua7kx"]
[ext_resource type="Script" path="res://scripts/Statemachine/WeaponShow.gd" id="2_cojxr"]
[ext_resource type="Script" uid="uid://ohfsaaweoxpb" path="res://scripts/Statemachine/WeaponShow.gd" id="2_cojxr"]
[ext_resource type="PackedScene" uid="uid://bbm8l3hr4ihar" path="res://components/UI/ItemShow.tscn" id="2_yqc2h"]
[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_gh1wm"]
[ext_resource type="Texture2D" uid="uid://cp57lmeohvo3o" path="res://resources/weapons/nuclear-bomb.png" id="4_yyc4p"]
@@ -16,11 +16,10 @@ weapon = ExtResource("3_gh1wm")
[node name="operation" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 2
text = "提炼"
text = "获得武器"
[node name="avatar" type="TextureRect" parent="."]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(20, 20)
layout_mode = 2
size_flags_horizontal = 10
@@ -31,7 +30,6 @@ stretch_mode = 5
[node name="name" type="Label" parent="."]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "核弹控制器"
+1 -1
View File
@@ -16,7 +16,7 @@ func _ready():
if autoFree:
animator.play("show")
await animator.animation_finished
await TickTool.millseconds(GameRule.itemShowLifetime) # 等待几秒后自动隐藏
await TickTool.millseconds(GameRule.itemShowLifetime)
animator.play("hide")
await animator.animation_finished
queue_free()
-4
View File
@@ -22,11 +22,7 @@ func _ready():
soulShow.count = weaponInstance.soulLevel
if operation == Operation.GET:
operationLabel.text = "获得武器"
avatarRect.visible = true
nameLabel.visible = true
soulShow.visible = false
else:
operationLabel.text = "提炼灵魂"
avatarRect.visible = false
nameLabel.visible = false
soulShow.visible = true