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fix(EnergyBlock): 移除被注释的AI攻击逻辑
refactor(Parrier): 重构penerateEffect方法并优化位置计算 feat(MuyangDog): 添加Tree武器到武器库
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@@ -17,11 +17,11 @@ func register():
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sprintMultiplier = 30
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func ai():
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PresetEntityAI.distanceAttack(self , currentFocusedBoss, 0, 300, 0)
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PresetEntityAI.distanceAttack(self , currentFocusedBoss, 500, 1000, 1)
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for i in 5:
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tryAttack(i + 2, [3, 4])
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if 1 not in attackingStates:
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PresetEntityAI.follow(self , currentFocusedBoss, 200)
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# PresetEntityAI.distanceAttack(self , currentFocusedBoss, 500, 1000, 1)
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# for i in 5:
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# tryAttack(i + 2, [3, 4])
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# if 1 not in attackingStates:
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# PresetEntityAI.follow(self , currentFocusedBoss, 200)
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func attack(type: int):
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if type == 0:
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for bullet in BulletBase.generate(ComponentManager.getBullet("SwingSword"), self , getTrackingAnchor(), getTrackingAnchor().angle_to_point(currentFocusedPosition)):
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