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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

fix(EnergyBlock): 移除被注释的AI攻击逻辑

refactor(Parrier): 重构penerateEffect方法并优化位置计算

feat(MuyangDog): 添加Tree武器到武器库
This commit is contained in:
2026-05-08 18:39:26 +08:00
parent 8754b6d491
commit b9208189fe
3 changed files with 17 additions and 13 deletions
+5 -5
View File
@@ -17,11 +17,11 @@ func register():
sprintMultiplier = 30
func ai():
PresetEntityAI.distanceAttack(self , currentFocusedBoss, 0, 300, 0)
PresetEntityAI.distanceAttack(self , currentFocusedBoss, 500, 1000, 1)
for i in 5:
tryAttack(i + 2, [3, 4])
if 1 not in attackingStates:
PresetEntityAI.follow(self , currentFocusedBoss, 200)
# PresetEntityAI.distanceAttack(self , currentFocusedBoss, 500, 1000, 1)
# for i in 5:
# tryAttack(i + 2, [3, 4])
# if 1 not in attackingStates:
# PresetEntityAI.follow(self , currentFocusedBoss, 200)
func attack(type: int):
if type == 0:
for bullet in BulletBase.generate(ComponentManager.getBullet("SwingSword"), self , getTrackingAnchor(), getTrackingAnchor().angle_to_point(currentFocusedPosition)):