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feat(子弹系统): 增强Parrier子弹和BigLaser效果
- 增加Parrier子弹的最大球数量和反射率 - 为Parrier子弹添加动画速度调整逻辑 - 重构BigLaser场景,添加动画资源和显示名称
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@@ -5,9 +5,9 @@ class_name ParrierBullet
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var parryiedTimes: int = 0
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var maxParryTimes: int = 1
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var maxBallCount: int = 3
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var maxBallCount: int = 5
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var atk: float = 1
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var reflectRate: float = 0.3
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var reflectRate: float = 1
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func spawn():
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var varians = randi_range(0, 1)
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@@ -47,6 +47,8 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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bullet.baseDamage *= atk
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bullet.baseDamage *= reflectRate
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bullet.lifeTime *= 2
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if bullet.freeAfterSpawn && bullet.autoSpawnAnimation:
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bullet.animator.speed_scale *= 0.5
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else:
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bullet.tryDestroy()
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var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
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