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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 04:07:13 +08:00

feat(子弹系统): 增强Parrier子弹和BigLaser效果

- 增加Parrier子弹的最大球数量和反射率
- 为Parrier子弹添加动画速度调整逻辑
- 重构BigLaser场景,添加动画资源和显示名称
This commit is contained in:
2026-04-25 14:11:05 +08:00
parent 87c392d8a4
commit b94a289b17
2 changed files with 156 additions and 5 deletions
+4 -2
View File
@@ -5,9 +5,9 @@ class_name ParrierBullet
var parryiedTimes: int = 0
var maxParryTimes: int = 1
var maxBallCount: int = 3
var maxBallCount: int = 5
var atk: float = 1
var reflectRate: float = 0.3
var reflectRate: float = 1
func spawn():
var varians = randi_range(0, 1)
@@ -47,6 +47,8 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
bullet.baseDamage *= atk
bullet.baseDamage *= reflectRate
bullet.lifeTime *= 2
if bullet.freeAfterSpawn && bullet.autoSpawnAnimation:
bullet.animator.speed_scale *= 0.5
else:
bullet.tryDestroy()
var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)