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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00

feat(武器): 为HXD武器添加命中Boss时攻击速度加成效果

- 修改HXD子弹逻辑,命中Boss时增加5%攻击速度,子弹销毁时恢复
- 更新武器描述文本以反映新效果
- 调整测试环境初始波数为10
This commit is contained in:
2026-02-04 22:42:44 +08:00
parent 735a140306
commit b9fe44dddf
3 changed files with 10 additions and 3 deletions
+7
View File
@@ -4,12 +4,19 @@ class_name HXDBullet
var bouncedTime: int = 0
var maxBouncedTime: int = 0
var lastHit: EntityBase
var addTimes = 0
var delta = 0.05
func spawn():
texture.play(str(randi_range(0, 2)))
func ai():
PresetBulletAI.forward(self, rotation)
func destroy(_beacuseMap: bool):
launcher.fields[FieldStore.Entity.ATTACK_SPEED] -= addTimes * delta
func succeedToHit(_dmg: float, entity: EntityBase):
if entity.isBoss:
launcher.fields[FieldStore.Entity.ATTACK_SPEED] += delta
addTimes += 1
if is_instance_valid(lastHit):
if lastHit.get_class() == entity.get_class():
entity.bulletHit(self, true)