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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器): 调整HJM武器的属性和召唤逻辑

修改HJM武器的攻击计算方式,从乘法改为加法
优化召唤物的移动速度和追踪距离
调整武器的基础属性和UI显示
增加子弹生成逻辑和伤害设置
更新武器配置和描述文本
This commit is contained in:
2025-11-08 20:28:12 +08:00
parent 062219c5b9
commit baa4f2d725
3 changed files with 12 additions and 9 deletions
+5 -3
View File
@@ -9,9 +9,10 @@ script = ExtResource("2_2in6n")
avatarTexture = ExtResource("2_74sfb")
displayName = "耄耋"
typeTopic = 2
costBeachball = 600
store = {
"atk": 10,
"time": 0.1
"time": 0.2
}
storeType = {
"atk": 1,
@@ -19,12 +20,13 @@ storeType = {
}
descriptionTemplate = "召唤[b]抓狂的哈基米[/b],跟踪敌人,每$time秒造成$atk点伤害。"
cooldown = 1000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_74sfb")
[node name="beachball" parent="container/info/infos" index="1"]
count = 500
count = 600
[node name="soul" parent="container/info/infos" index="2"]
count = 1
@@ -34,4 +36,4 @@ displayName = "耄耋"
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.10[/color]秒造成[color=cyan]10[/color]点伤害。[/center]"
text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.20[/color]秒造成[color=cyan]10[/color]点伤害。[/center]"