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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 调整HJM武器的属性和召唤逻辑
修改HJM武器的攻击计算方式,从乘法改为加法 优化召唤物的移动速度和追踪距离 调整武器的基础属性和UI显示 增加子弹生成逻辑和伤害设置 更新武器配置和描述文本
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@@ -9,9 +9,10 @@ script = ExtResource("2_2in6n")
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avatarTexture = ExtResource("2_74sfb")
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displayName = "耄耋"
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typeTopic = 2
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costBeachball = 600
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store = {
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"atk": 10,
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"time": 0.1
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"time": 0.2
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}
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storeType = {
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"atk": 1,
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@@ -19,12 +20,13 @@ storeType = {
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}
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descriptionTemplate = "召唤[b]抓狂的哈基米[/b],跟踪敌人,每$time秒造成$atk点伤害。"
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cooldown = 1000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_74sfb")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 500
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count = 600
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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@@ -34,4 +36,4 @@ displayName = "耄耋"
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.10[/color]秒造成[color=cyan]10[/color]点伤害。[/center]"
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text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.20[/color]秒造成[color=cyan]10[/color]点伤害。[/center]"
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