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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

feat(武器): 调整HJM武器的属性和召唤逻辑

修改HJM武器的攻击计算方式,从乘法改为加法
优化召唤物的移动速度和追踪距离
调整武器的基础属性和UI显示
增加子弹生成逻辑和伤害设置
更新武器配置和描述文本
This commit is contained in:
2025-11-08 20:28:12 +08:00
parent 062219c5b9
commit baa4f2d725
3 changed files with 12 additions and 9 deletions
+2 -2
View File
@@ -3,10 +3,10 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["time"] /= 1 + 0.05 * to * soulLevel
origin["atk"] *= 2 * to * soulLevel
origin["atk"] += 2 * to * soulLevel
return origin
func attack(entity: EntityBase):
var summon = entity.summon(ComponentManager.getSummon("HJM"), true, false)
var summon = entity.summon(ComponentManager.getSummon("HJM"))
summon.atk = readStore("atk")
summon.attackTime = readStore("time") * 1000
return true