mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-30 16:01:53 +08:00
feat(武器): 调整HJM武器的属性和召唤逻辑
修改HJM武器的攻击计算方式,从乘法改为加法 优化召唤物的移动速度和追踪距离 调整武器的基础属性和UI显示 增加子弹生成逻辑和伤害设置 更新武器配置和描述文本
This commit is contained in:
@@ -3,10 +3,10 @@ extends Weapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["time"] /= 1 + 0.05 * to * soulLevel
|
||||
origin["atk"] *= 2 * to * soulLevel
|
||||
origin["atk"] += 2 * to * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
var summon = entity.summon(ComponentManager.getSummon("HJM"), true, false)
|
||||
var summon = entity.summon(ComponentManager.getSummon("HJM"))
|
||||
summon.atk = readStore("atk")
|
||||
summon.attackTime = readStore("time") * 1000
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user