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feat: 添加水晶和钻石物品系统
- 在EntityBase中新增水晶和钻石物品类型 - 敌人在死亡时概率掉落水晶,BOSS额外掉落钻石 - 游戏结束时将水晶和钻石存入OutGameStorage - 调整Starter面板中钻石升级成本为0 - 在UI场景中添加水晶和钻石显示节点
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@@ -118,7 +118,6 @@ func _ready():
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)
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for i in sounds.get_children():
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i.process_mode = ProcessMode.PROCESS_MODE_ALWAYS
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rebuildInfo()
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debugRebuild = false # 只能在编辑器里打开
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func _physics_process(_delta):
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if debugRebuild:
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