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feat(Bullets): 调整子弹碰撞时的相机震动和反冲效果
增加相机震动强度并优化反冲力计算公式,使用子弹速度和伤害的立方根来计算反冲力,使效果更符合游戏设计需求
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@@ -28,8 +28,8 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
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eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
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eff.rotation = position.angle_to_point(bullet.position)
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eff.rotation = position.angle_to_point(bullet.position)
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eff.shot()
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eff.shot()
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CameraManager.shake(200, 250)
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CameraManager.shake(250, 300)
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launcher.impluse((position - bullet.position).normalized() * sqrt(bullet.speed) * 500)
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launcher.impluse((position - bullet.position).normalized() * (bullet.speed * bullet.getDamage()) ** (1.0 / 3) * 250)
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# 摧毁其他子弹
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# 摧毁其他子弹
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bullet.tryDestroy()
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bullet.tryDestroy()
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var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
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var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
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