From bf03a174dbb1355b93e2f31af3cb63e60da95d29 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Mon, 2 Feb 2026 16:35:30 +0800 Subject: [PATCH] =?UTF-8?q?fix(=E6=AD=A6=E5=99=A8):=20=E8=B0=83=E6=95=B4HX?= =?UTF-8?q?D=E6=AD=A6=E5=99=A8=E7=9A=84=E6=94=BB=E5=87=BB=E5=8A=9B?= =?UTF-8?q?=E5=8A=A0=E6=88=90=E5=85=AC=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将攻击力加成从3倍降低为2倍,以平衡游戏难度 --- scripts/Contents/Weapons/HXD.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Weapons/HXD.gd b/scripts/Contents/Weapons/HXD.gd index 736c820..d174510 100644 --- a/scripts/Contents/Weapons/HXD.gd +++ b/scripts/Contents/Weapons/HXD.gd @@ -2,7 +2,7 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 3 * to * soulLevel + origin["atk"] += 2 * to * soulLevel origin["count"] *= soulLevel return origin func attack(entity: EntityBase):