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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat(音效): 添加物品收集音效并改进数值显示

为物品收集添加音效播放功能
在EntityBase.gd中调用playSound("collect")
添加Collect.wav音效文件及导入配置

改进数值显示格式:
- 在MathTool.gd中添加signBeforeStr方法
- 修改FieldShow.gd使用新方法显示带符号的数值
- 调整FieldShow.tscn的UI布局

同时修复MakeFeed.gd中feed显示问题
This commit is contained in:
2025-08-27 21:43:06 +08:00
parent 489160a761
commit bf64114633
10 changed files with 57 additions and 8 deletions
+1
View File
@@ -71,6 +71,7 @@ func _ready():
func(body):
if body is ItemDropped:
inventory[body.item] += body.stackCount
playSound("collect")
body.queue_free()
)
energyChanged.connect(
+3 -3
View File
@@ -13,9 +13,9 @@ func _ready():
var formattedValue: String
var dataType = FieldStore.entityMapType[field]
if dataType == FieldStore.DataType.VALUE:
formattedValue = str(value)
formattedValue = MathTool.signBeforeStr(value)
elif dataType == FieldStore.DataType.ANGLE:
formattedValue = str(value) + "°"
formattedValue = MathTool.signBeforeStr(value) + "°"
elif dataType == FieldStore.DataType.PERCENT:
formattedValue = "%.1f" % (value * 100) + "%"
formattedValue = MathTool.signBeforeStr(float("%.1f" % (value * 100))) + "%"
valueLabel.text = formattedValue