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refactor(Statemachine): 优化实体和物品掉落管理逻辑
重构 EntityBase 的 mobCount 方法为 getMobs 以返回完整列表 在 WorldManager 中添加 canNextWave 方法检查怪物和可收集物品 优化 ItemDropped 的玩家查找和收集条件判断逻辑
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@@ -489,5 +489,5 @@ static func generate(
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if addToWorld:
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WorldManager.rootNode.spawn(instance)
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return instance
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static func mobCount():
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return len(WorldManager.tree.get_nodes_in_group("mobs"))
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static func getMobs():
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return WorldManager.tree.get_nodes_in_group("mobs")
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