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@@ -8,7 +8,7 @@ func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 400
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
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attackCooldownMap[0] = 4000
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attackCooldownMap[1] = 1500
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attackCooldownMap[1] = 3000
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attackCooldownMap[2] = 500
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sprintMultiplier = 5
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func spawn():
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