From c2465657954778e83ef1943319b96c1d2021277a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 7 Dec 2025 16:18:47 +0800 Subject: [PATCH] =?UTF-8?q?fix(GameRule):=20=E8=B0=83=E6=95=B4detainTime?= =?UTF-8?q?=E5=92=8CweaponUpdateCost=E7=9A=84=E6=95=B0=E5=80=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 降低血量动画播放的等待时间和武器升级消耗的棒球数量倍数,以改善游戏体验 --- scripts/Tools/GameRule.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/Tools/GameRule.gd b/scripts/Tools/GameRule.gd index e4b0db4..1ea5796 100644 --- a/scripts/Tools/GameRule.gd +++ b/scripts/Tools/GameRule.gd @@ -20,5 +20,5 @@ static var entityLevelOffsetByWave: float = MathTool.percent(30) # 每波敌人 static var appleDropRateInfluenceByLuckValue: float = MathTool.percent(2) # 幸运值对苹果掉率的影响 static var critRateInfluenceByLuckValue: float = MathTool.percent(2.5) # 幸运值对暴击率的影响 static var penerateRateInfluenceByLuckValue: float = MathTool.percent(3) # 幸运值对穿透率的影响 -static var detainTime: float = 1000 # 血量如果在这个时间内没有改变才会开始播放降低动画 -static var weaponUpdateCost: float = 1.5 # 武器升级后消耗的棒球数量倍数 +static var detainTime: float = 250 # 血量如果在这个时间内没有改变才会开始播放降低动画 +static var weaponUpdateCost: float = 1.1 # 武器升级后消耗的棒球数量倍数