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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(子弹): 为扫帚炮添加追踪开关并调整相关参数
- 在BroomGun中添加canTrace导出变量控制追踪功能 - 调整Broom子弹的碰撞体大小和位置 - 修改EnergyBlock中Broom子弹的速度倍率从2改为3 - 在BroomGun动画中添加canTrace状态控制
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@@ -276,7 +276,7 @@ scale_curve = SubResource("CurveTexture_87bq4")
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alpha_curve = SubResource("CurveTexture_p0bgf")
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alpha_curve = SubResource("CurveTexture_p0bgf")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_keubc"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_keubc"]
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size = Vector2(252, 39.99996)
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size = Vector2(150, 40)
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[node name="Broom" unique_id=5571707 instance=ExtResource("1_t7cj0")]
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[node name="Broom" unique_id=5571707 instance=ExtResource("1_t7cj0")]
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script = ExtResource("2_p0bgf")
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script = ExtResource("2_p0bgf")
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@@ -302,13 +302,16 @@ preprocess = 2.0
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local_coords = true
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_87bq4")
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process_material = SubResource("ParticleProcessMaterial_87bq4")
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[node name="anchor" type="Node2D" parent="texture/broom" index="1" unique_id=614094225]
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position = Vector2(-53.598587, 1.325489)
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[node name="hitbox" parent="." index="1" unique_id=175349408 node_paths=PackedStringArray("target")]
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[node name="hitbox" parent="." index="1" unique_id=175349408 node_paths=PackedStringArray("target")]
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position = Vector2(200, 1.907981e-05)
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position = Vector2(225, -117)
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rotation = -3.1415925
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rotation = 2.6673002
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shape = SubResource("RectangleShape2D_keubc")
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shape = SubResource("RectangleShape2D_keubc")
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disabled = true
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disabled = true
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script = ExtResource("4_87bq4")
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script = ExtResource("4_87bq4")
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target = NodePath("../texture/broom")
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target = NodePath("../texture/broom/anchor")
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enablePosition = true
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enablePosition = true
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enableRotation = true
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enableRotation = true
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enableScale = true
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enableScale = true
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@@ -56,6 +56,18 @@ tracks/3/keys = {
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"update": 1,
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"update": 1,
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"values": [true]
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"values": [true]
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}
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("%texture/..:canTrace")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_uv0o1"]
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[sub_resource type="Animation" id="Animation_uv0o1"]
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resource_name = "destroy"
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resource_name = "destroy"
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@@ -169,6 +181,18 @@ tracks/6/keys = {
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"update": 1,
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"update": 1,
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"values": [true, false, true]
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"values": [true, false, true]
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}
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("%texture/..:canTrace")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_jn776"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_jn776"]
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_data = {
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_data = {
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@@ -198,6 +222,7 @@ size = Vector2(1968, 44)
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[node name="BroomGun" unique_id=5571707 instance=ExtResource("1_7ykg5")]
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[node name="BroomGun" unique_id=5571707 instance=ExtResource("1_7ykg5")]
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script = ExtResource("2_jn776")
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script = ExtResource("2_jn776")
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canTrace = true
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displayName = "扫帚炮"
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displayName = "扫帚炮"
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baseDamage = 5.0
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baseDamage = 5.0
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motionType = 2
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motionType = 2
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@@ -1,7 +1,10 @@
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extends BulletBase
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extends BulletBase
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class_name BroomGun
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class_name BroomGun
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@export var canTrace: bool = true
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func shake():
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func shake():
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CameraManager.shake(2000, 200)
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CameraManager.shake(2000, 200)
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func ai():
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func ai():
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PresetBulletAI.trace(self , launcher.currentFocusedPosition, 0.05)
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if canTrace:
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PresetBulletAI.trace(self , launcher.currentFocusedPosition, 0.05)
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@@ -45,11 +45,11 @@ func attack(type: int):
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elif type == 3:
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elif type == 3:
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for bullet in BulletBase.generate(ComponentManager.getBullet("Broom"), self , getTrackingAnchor(), 0):
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for bullet in BulletBase.generate(ComponentManager.getBullet("Broom"), self , getTrackingAnchor(), 0):
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if bullet is BroomBullet:
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if bullet is BroomBullet:
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fields[FieldStore.Entity.MOVEMENT_SPEED] *= 2
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fields[FieldStore.Entity.MOVEMENT_SPEED] *= 3
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await TickTool.frame()
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await TickTool.frame()
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bullet.animator.play("rotate")
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bullet.animator.play("rotate")
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await bullet.destroied
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await bullet.destroied
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fields[FieldStore.Entity.MOVEMENT_SPEED] /= 2
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fields[FieldStore.Entity.MOVEMENT_SPEED] /= 3
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elif type == 4:
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elif type == 4:
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BulletBase.generate(ComponentManager.getBullet("BroomBoomerang"), self , position, position.angle_to_point(currentFocusedPosition))
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BulletBase.generate(ComponentManager.getBullet("BroomBoomerang"), self , position, position.angle_to_point(currentFocusedPosition))
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elif type == 5:
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elif type == 5:
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