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feat(武器): 添加武器描述和彩蛋文本
为多个武器添加了彩蛋文本(tease)和来源信息(sources),包括GrassWall、Hetun、Tree、BigLaser、Cogwheel、Bow、DaoStatue和HXD。同时更新了武器描述和部分属性: - 为BigLaser更新显示名称为"金法阵"并修改描述 - 为DaoStatue增加攻击力从30到50 - 更新HXD的描述文本 - 在Weapon.gd中添加teaseLabel的显示/隐藏逻辑 - 在Rooster.tscn中更换默认武器为DaoStatue
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@@ -21,7 +21,9 @@ storeType = {
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}
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descriptionTemplate = "散射5~$count针[b]河豚刺针[/b],每根针造成$atk点伤害,撞上敌人后有$penerate概率反弹。"
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sources = Array[String](["Minecraft", "Pathogenic"])
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tease = "看我扎不扎你就完了"
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cooldown = 2000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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texture = ExtResource("2_y0xe1")
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@@ -30,5 +32,11 @@ texture = ExtResource("2_y0xe1")
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displayName = "河豚"
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quality = 0
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[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794]
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text = "Minecraft × Pathogenic"
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[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
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text = "[center]散射5~[color=cyan]10[/color]针[b]河豚刺针[/b],每根针造成[color=cyan]15[/color]点伤害,撞上敌人后有[color=cyan]20.0%[/color]概率反弹。[/center]"
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[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
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text = "“看我扎不扎你就完了”"
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