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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 添加武器描述和彩蛋文本
为多个武器添加了彩蛋文本(tease)和来源信息(sources),包括GrassWall、Hetun、Tree、BigLaser、Cogwheel、Bow、DaoStatue和HXD。同时更新了武器描述和部分属性: - 为BigLaser更新显示名称为"金法阵"并修改描述 - 为DaoStatue增加攻击力从30到50 - 更新HXD的描述文本 - 在Weapon.gd中添加teaseLabel的显示/隐藏逻辑 - 在Rooster.tscn中更换默认武器为DaoStatue
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@@ -2,19 +2,19 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["rotate"] += 0.5 * to * soulLevel
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return origin
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origin["atk"] += 1 * to * soulLevel
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origin["rotate"] += 0.5 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("Cogwheel"),
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entity,
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weaponPos,
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weaponPos.angle_to_point(get_global_mouse_position()),
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):
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if bullet is CogwheelBullet:
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bullet.initialRotate = readStore("rotate")
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bullet.rotateSpeed = readStore("rotate")
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bullet.baseDamage = readStore("atk")
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return true
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("Cogwheel"),
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entity,
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weaponPos,
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weaponPos.angle_to_point(get_global_mouse_position()),
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):
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if bullet is CogwheelBullet:
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bullet.initialRotate = readStore("rotate")
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bullet.rotateSpeed = readStore("rotate")
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bullet.baseDamage = readStore("atk")
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return true
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@@ -126,7 +126,11 @@ func rebuildInfo(showNext: bool = false):
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nameLabel.soulLevel = soulLevel
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nameLabel.level = level
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sourceLabel.text = " × ".join(sources)
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teaseLabel.text = "“%s”" % tease
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if len(tease) > 0:
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teaseLabel.text = "“%s”" % tease
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teaseLabel.show()
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else:
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teaseLabel.hide()
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energyLabel.text = "%.1f" % needEnergy
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beachball.count = costBeachball
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soul.count = soulLevel
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