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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(特效): 优化格挡特效并调整参数

- 新增格挡特效资源文件
- 调整格挡动画时间参数从0.8降至0.53
- 提高格挡动画播放速度从10到15
- 修改格挡特效生成位置距离从120增至150
- 更新特效颜色混合方式,使用子弹贴图颜色混合
This commit is contained in:
2026-03-17 22:15:28 +08:00
parent 9fa1b2eed2
commit c5cfe236da
4 changed files with 44 additions and 4 deletions
+2 -2
View File
@@ -21,7 +21,7 @@ tracks/0/path = NodePath("%stage/../texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.8),
"times": PackedFloat32Array(0, 0.53),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [&"default", 1.0, false],
@@ -66,7 +66,7 @@ animations = [{
}],
"loop": false,
"name": &"default",
"speed": 10.0
"speed": 15.0
}]
[node name="Parry" instance=ExtResource("1_vc7s4")]
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dk6basvgsbdqn"
path="res://.godot/imported/Effect_ParryCounterPrepare8.png-0bba423dc0300aecabcaa63e327d83fc.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/bullets/parrier/Effect_ParryCounterPrepare8.png"
dest_files=["res://.godot/imported/Effect_ParryCounterPrepare8.png-0bba423dc0300aecabcaa63e327d83fc.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+2 -2
View File
@@ -6,7 +6,7 @@ class_name ParrierBullet
func hitBullet(bullet: BulletBase):
if BulletTool.canDamage(bullet, launcher):
if MathTool.rate(parryRate):
var eff = EffectController.create(ComponentManager.getEffect("Parry"), position + (bullet.position - position).normalized() * 120)
eff.modulate = bullet.modulate
var eff = EffectController.create(ComponentManager.getEffect("Parry"), position + (bullet.position - position).normalized() * 150)
eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
eff.shot()
bullet.tryDestroy()