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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-30 07:12:29 +08:00

feat(武器): 添加白色灵魂武器及相关资源

添加新的白色灵魂武器,包括脚本、场景和资源文件
修改公鸡角色配置以使用新武器
优化子弹工具类和白色灵魂子弹的行为
添加获取窗口大小的工具方法
This commit is contained in:
2025-09-29 22:33:56 +08:00
parent b2e3bd3fea
commit c5d58a14f7
11 changed files with 136 additions and 10 deletions
+7 -3
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
@@ -6,6 +6,7 @@
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_cyreu"]
[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_irwgh"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="4_re2px"]
@@ -45,10 +46,13 @@ displayName = "公鸡"
[node name="weaponStore" parent="." index="0"]
process_mode = 4
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_cyreu")]
[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_irwgh")]
offset_bottom = 374.0
[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_cyreu")]
debugRebuild = false
[node name="VectorStar" parent="weaponStore" index="1" instance=ExtResource("4_re2px")]
[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("4_re2px")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]