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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 添加白色灵魂武器及相关资源
添加新的白色灵魂武器,包括脚本、场景和资源文件 修改公鸡角色配置以使用新武器 优化子弹工具类和白色灵魂子弹的行为 添加获取窗口大小的工具方法
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@@ -1,8 +1,4 @@
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extends BulletBase
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func register():
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speed = 1
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func ai():
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speed *= 1.05
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damage = speed
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PresetBulletAI.forward(self, rotation)
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@@ -0,0 +1,17 @@
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@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 0.2 * to * soulLevel
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origin["radius"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
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for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
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myPos,
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myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
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):
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j.damage = readStore("atk")
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return true
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@@ -8,6 +8,6 @@ static func fromArea(area: Area2D) -> BulletBase:
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static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
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if target.currentInvinsible: return false
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if !bullet.canDamageSelf && target == bullet.launcher: return false
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if !bullet.is_node_ready() && !GameRule.allowFriendlyFire:
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if !GameRule.allowFriendlyFire:
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if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
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return true
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@@ -16,3 +16,6 @@ static func graySmallText(text: String, center: bool = true):
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if center:
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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return label
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static func getWindowSize() -> Vector2:
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var result = DisplayServer.window_get_size()
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return result
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