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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-11 14:17:13 +08:00

feat(武器): 添加白色灵魂武器及相关资源

添加新的白色灵魂武器,包括脚本、场景和资源文件
修改公鸡角色配置以使用新武器
优化子弹工具类和白色灵魂子弹的行为
添加获取窗口大小的工具方法
This commit is contained in:
2025-09-29 22:33:56 +08:00
parent b2e3bd3fea
commit c5d58a14f7
11 changed files with 136 additions and 10 deletions
-4
View File
@@ -1,8 +1,4 @@
extends BulletBase
func register():
speed = 1
func ai():
speed *= 1.05
damage = speed
PresetBulletAI.forward(self, rotation)
+17
View File
@@ -0,0 +1,17 @@
@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 2 * to * soulLevel
origin["count"] += 0.2 * to * soulLevel
origin["radius"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
myPos,
myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
):
j.damage = readStore("atk")
return true
+1 -1
View File
@@ -8,6 +8,6 @@ static func fromArea(area: Area2D) -> BulletBase:
static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
if target.currentInvinsible: return false
if !bullet.canDamageSelf && target == bullet.launcher: return false
if !bullet.is_node_ready() && !GameRule.allowFriendlyFire:
if !GameRule.allowFriendlyFire:
if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
return true
+3
View File
@@ -16,3 +16,6 @@ static func graySmallText(text: String, center: bool = true):
if center:
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
return label
static func getWindowSize() -> Vector2:
var result = DisplayServer.window_get_size()
return result