1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器): 添加白色灵魂武器及相关资源

添加新的白色灵魂武器,包括脚本、场景和资源文件
修改公鸡角色配置以使用新武器
优化子弹工具类和白色灵魂子弹的行为
添加获取窗口大小的工具方法
This commit is contained in:
2025-09-29 22:33:56 +08:00
parent b2e3bd3fea
commit c5d58a14f7
11 changed files with 136 additions and 10 deletions
+4 -2
View File
@@ -44,8 +44,9 @@ alpha_curve = SubResource("CurveTexture_bd63g")
[node name="WhiteSoul" instance=ExtResource("1_k41ea")]
texture_filter = 1
script = ExtResource("2_ld7n7")
speed = 1.0
lifeTime = 1000.0
displayName = "怪物灵魂"
speed = 20.0
lifeTime = 2000.0
[node name="texture" parent="." index="0"]
rotation = -1.5708
@@ -55,4 +56,5 @@ sprite_frames = SubResource("SpriteFrames_3yyb4")
amount = 10
process_material = SubResource("ParticleProcessMaterial_u4kq5")
texture = ExtResource("2_mqva0")
speed_scale = 2.0
local_coords = true
+7 -3
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
@@ -6,6 +6,7 @@
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_cyreu"]
[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_irwgh"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="4_re2px"]
@@ -45,10 +46,13 @@ displayName = "公鸡"
[node name="weaponStore" parent="." index="0"]
process_mode = 4
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_cyreu")]
[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_irwgh")]
offset_bottom = 374.0
[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_cyreu")]
debugRebuild = false
[node name="VectorStar" parent="weaponStore" index="1" instance=ExtResource("4_re2px")]
[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("4_re2px")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
+36
View File
@@ -0,0 +1,36 @@
[gd_scene load_steps=4 format=3 uid="uid://bt4b7ks26fcgi"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_4hjdm"]
[ext_resource type="Texture2D" uid="uid://bgj2i5q2rst27" path="res://resources/weapons/Daedalus_Stormbow.png" id="2_kcegs"]
[ext_resource type="Script" path="res://scripts/Contents/Weapons/WhiteSoul.gd" id="2_ti114"]
[node name="WhiteSoul" instance=ExtResource("1_4hjdm")]
script = ExtResource("2_ti114")
avatarTexture = ExtResource("2_kcegs")
displayName = "代达罗斯风暴魂"
quality = 3
costBeachball = 300
store = {
"atk": 5,
"count": 2.0,
"radius": 50.0
}
storeType = {
"atk": 1,
"count": 1,
"radius": 0.0
}
descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_kcegs")
[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
text = "300"
[node name="name" parent="container/info" index="2"]
displayName = "代达罗斯风暴魂"
quality = 3
[node name="description" parent="container" index="2"]
text = "[center]从天而降[color=cyan]2[/color]→[color=yellow]2[/color]支目标位于鼠标位置半径[color=cyan]50.00[/color]→[color=yellow]47.62[/color]内的怪物灵魂,造成[color=cyan]2[/color]→[color=yellow]4[/color]点伤害。[/center]"
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bgj2i5q2rst27"
path="res://.godot/imported/Daedalus_Stormbow.png-36881af235dea97719d844f5cdcdbd5b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/weapons/Daedalus_Stormbow.png"
dest_files=["res://.godot/imported/Daedalus_Stormbow.png-36881af235dea97719d844f5cdcdbd5b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 314 B

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cks2uxr5mri6k"
path="res://.godot/imported/Daedalus_Stormbow.webp-9c7fdc8c9e9aca2f81aa5ef76e17fb9d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/weapons/Daedalus_Stormbow.webp"
dest_files=["res://.godot/imported/Daedalus_Stormbow.webp-9c7fdc8c9e9aca2f81aa5ef76e17fb9d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
-4
View File
@@ -1,8 +1,4 @@
extends BulletBase
func register():
speed = 1
func ai():
speed *= 1.05
damage = speed
PresetBulletAI.forward(self, rotation)
+17
View File
@@ -0,0 +1,17 @@
@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 2 * to * soulLevel
origin["count"] += 0.2 * to * soulLevel
origin["radius"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
myPos,
myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
):
j.damage = readStore("atk")
return true
+1 -1
View File
@@ -8,6 +8,6 @@ static func fromArea(area: Area2D) -> BulletBase:
static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
if target.currentInvinsible: return false
if !bullet.canDamageSelf && target == bullet.launcher: return false
if !bullet.is_node_ready() && !GameRule.allowFriendlyFire:
if !GameRule.allowFriendlyFire:
if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
return true
+3
View File
@@ -16,3 +16,6 @@ static func graySmallText(text: String, center: bool = true):
if center:
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
return label
static func getWindowSize() -> Vector2:
var result = DisplayServer.window_get_size()
return result