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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(武器): 添加白色灵魂武器及相关资源
添加新的白色灵魂武器,包括脚本、场景和资源文件 修改公鸡角色配置以使用新武器 优化子弹工具类和白色灵魂子弹的行为 添加获取窗口大小的工具方法
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@@ -44,8 +44,9 @@ alpha_curve = SubResource("CurveTexture_bd63g")
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[node name="WhiteSoul" instance=ExtResource("1_k41ea")]
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texture_filter = 1
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script = ExtResource("2_ld7n7")
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speed = 1.0
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lifeTime = 1000.0
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displayName = "怪物灵魂"
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speed = 20.0
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lifeTime = 2000.0
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[node name="texture" parent="." index="0"]
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rotation = -1.5708
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@@ -55,4 +56,5 @@ sprite_frames = SubResource("SpriteFrames_3yyb4")
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amount = 10
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process_material = SubResource("ParticleProcessMaterial_u4kq5")
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texture = ExtResource("2_mqva0")
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speed_scale = 2.0
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local_coords = true
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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@@ -6,6 +6,7 @@
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_cyreu"]
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[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_irwgh"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="4_re2px"]
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@@ -45,10 +46,13 @@ displayName = "公鸡"
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[node name="weaponStore" parent="." index="0"]
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process_mode = 4
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[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_cyreu")]
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[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_irwgh")]
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offset_bottom = 374.0
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[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_cyreu")]
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debugRebuild = false
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[node name="VectorStar" parent="weaponStore" index="1" instance=ExtResource("4_re2px")]
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[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("4_re2px")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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@@ -0,0 +1,36 @@
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[gd_scene load_steps=4 format=3 uid="uid://bt4b7ks26fcgi"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_4hjdm"]
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[ext_resource type="Texture2D" uid="uid://bgj2i5q2rst27" path="res://resources/weapons/Daedalus_Stormbow.png" id="2_kcegs"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/WhiteSoul.gd" id="2_ti114"]
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[node name="WhiteSoul" instance=ExtResource("1_4hjdm")]
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script = ExtResource("2_ti114")
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avatarTexture = ExtResource("2_kcegs")
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displayName = "代达罗斯风暴魂"
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quality = 3
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costBeachball = 300
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store = {
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"atk": 5,
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"count": 2.0,
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"radius": 50.0
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"radius": 0.0
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}
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descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_kcegs")
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "300"
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[node name="name" parent="container/info" index="2"]
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displayName = "代达罗斯风暴魂"
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quality = 3
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[node name="description" parent="container" index="2"]
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text = "[center]从天而降[color=cyan]2[/color]→[color=yellow]2[/color]支目标位于鼠标位置半径[color=cyan]50.00[/color]→[color=yellow]47.62[/color]内的怪物灵魂,造成[color=cyan]2[/color]→[color=yellow]4[/color]点伤害。[/center]"
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Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bgj2i5q2rst27"
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path="res://.godot/imported/Daedalus_Stormbow.png-36881af235dea97719d844f5cdcdbd5b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/weapons/Daedalus_Stormbow.png"
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dest_files=["res://.godot/imported/Daedalus_Stormbow.png-36881af235dea97719d844f5cdcdbd5b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
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After Width: | Height: | Size: 314 B |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cks2uxr5mri6k"
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path="res://.godot/imported/Daedalus_Stormbow.webp-9c7fdc8c9e9aca2f81aa5ef76e17fb9d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/weapons/Daedalus_Stormbow.webp"
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dest_files=["res://.godot/imported/Daedalus_Stormbow.webp-9c7fdc8c9e9aca2f81aa5ef76e17fb9d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,8 +1,4 @@
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extends BulletBase
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func register():
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speed = 1
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func ai():
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speed *= 1.05
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damage = speed
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PresetBulletAI.forward(self, rotation)
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@@ -0,0 +1,17 @@
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@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 0.2 * to * soulLevel
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origin["radius"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
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for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
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myPos,
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myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
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):
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j.damage = readStore("atk")
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return true
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@@ -8,6 +8,6 @@ static func fromArea(area: Area2D) -> BulletBase:
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static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
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if target.currentInvinsible: return false
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if !bullet.canDamageSelf && target == bullet.launcher: return false
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if !bullet.is_node_ready() && !GameRule.allowFriendlyFire:
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if !GameRule.allowFriendlyFire:
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if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
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return true
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@@ -16,3 +16,6 @@ static func graySmallText(text: String, center: bool = true):
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if center:
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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return label
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static func getWindowSize() -> Vector2:
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var result = DisplayServer.window_get_size()
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return result
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