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feat: 添加激光子弹功能,更新相关资源和着色器
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@@ -25,7 +25,8 @@ func _process(_delta: float) -> void:
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if position.distance_to(spawnInWhere) >= lifeDistance:
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destroy()
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func _physics_process(_delta: float) -> void:
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ai()
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if is_instance_valid(launcher) and (launcher.isPlayer() or is_instance_valid(launcher.currentFocusedBoss)):
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ai()
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func hit(target: Node):
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var entity: EntityBase = EntityTool.fromHurtbox(target)
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