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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 04:07:13 +08:00

fix: 统一子弹伤害属性设置并添加类型检查

修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性
添加BulletBase类型检查确保安全访问子弹属性
移除Weapon.gd中冗余的鼠标事件连接
This commit is contained in:
2025-11-22 22:51:33 +08:00
parent 7d79c3eff6
commit c74087454a
8 changed files with 24 additions and 22 deletions
+4 -3
View File
@@ -8,6 +8,7 @@ func update(to, origin, _entity):
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
i.damage = readStore("atk")
i.count = floor(readStore("count"))
i.splits = readStore("split")
if i is BulletBase:
i.baseDamage = readStore("atk")
i.count = floor(readStore("count"))
i.splits = readStore("split")