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fix: 统一子弹伤害属性设置并添加类型检查
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性 添加BulletBase类型检查确保安全访问子弹属性 移除Weapon.gd中冗余的鼠标事件连接
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@@ -40,12 +40,6 @@ func _ready():
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cooldownTimer = CooldownTimer.new()
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cooldownTimer.cooldown = cooldown
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originalStore = store
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updateBtn.mouse_entered.connect(func(): rebuildInfo(true))
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updateBtn.mouse_exited.connect(func(): rebuildInfo())
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extractBtn.mouse_entered.connect(func(): rebuildInfo(true))
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extractBtn.mouse_exited.connect(func(): rebuildInfo())
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inlayBtn.mouse_entered.connect(func(): rebuildInfo(true))
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inlayBtn.mouse_exited.connect(func(): rebuildInfo())
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updateBtn.pressed.connect(
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func():
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apply(UIState.player)
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