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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-08 02:57:06 +08:00

refactor(Characters): 调整角色场景配置并移除多余武器节点

移除牧羊犬角色中多余的武器节点,仅保留火山武器
调整狗和母鸡角色的碰撞体和武器位置
This commit is contained in:
2026-05-09 20:47:25 +08:00
parent a3c03fc73a
commit c7b1660311
3 changed files with 10 additions and 25 deletions
+4 -4
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://bb363wvwvs7m4"]
[gd_scene format=3 uid="uid://bb363wvwvs7m4"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_cbgnh"]
[ext_resource type="Script" uid="uid://soehdxfbpmc0" path="res://scripts/Contents/Characters/Dog.gd" id="2_pb36u"]
@@ -47,7 +47,7 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_e644g"]
size = Vector2(140, 91)
[node name="Dog" instance=ExtResource("1_cbgnh")]
[node name="Dog" unique_id=391590609 instance=ExtResource("1_cbgnh")]
script = ExtResource("2_pb36u")
displayName = "哈士奇"
drops = Array[int]([3])
@@ -75,8 +75,8 @@ frame_progress = 0.6540908
position = Vector2(1, 12.5)
shape = SubResource("RectangleShape2D_e644g")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(53, -35)
[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=1000814647]
position = Vector2(61, 13)
[node name="statebar" parent="." index="4"]
position = Vector2(11, -122)