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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(Characters): 调整角色场景配置并移除多余武器节点
移除牧羊犬角色中多余的武器节点,仅保留火山武器 调整狗和母鸡角色的碰撞体和武器位置
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://bb363wvwvs7m4"]
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[gd_scene format=3 uid="uid://bb363wvwvs7m4"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_cbgnh"]
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[ext_resource type="Script" uid="uid://soehdxfbpmc0" path="res://scripts/Contents/Characters/Dog.gd" id="2_pb36u"]
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@@ -47,7 +47,7 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_e644g"]
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size = Vector2(140, 91)
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[node name="Dog" instance=ExtResource("1_cbgnh")]
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[node name="Dog" unique_id=391590609 instance=ExtResource("1_cbgnh")]
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script = ExtResource("2_pb36u")
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displayName = "哈士奇"
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drops = Array[int]([3])
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@@ -75,8 +75,8 @@ frame_progress = 0.6540908
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position = Vector2(1, 12.5)
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shape = SubResource("RectangleShape2D_e644g")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(53, -35)
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[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=1000814647]
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position = Vector2(61, 13)
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[node name="statebar" parent="." index="4"]
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position = Vector2(11, -122)
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