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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-08 19:17:05 +08:00

refactor(Characters): 调整角色场景配置并移除多余武器节点

移除牧羊犬角色中多余的武器节点,仅保留火山武器
调整狗和母鸡角色的碰撞体和武器位置
This commit is contained in:
2026-05-09 20:47:25 +08:00
parent a3c03fc73a
commit c7b1660311
3 changed files with 10 additions and 25 deletions
+5 -4
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://c8h1abpbe6cww"]
[gd_scene format=3 uid="uid://c8h1abpbe6cww"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_twxai"]
[ext_resource type="Script" uid="uid://dsfht8qodraln" path="res://scripts/Contents/Characters/Hen.gd" id="2_8u5a0"]
@@ -34,7 +34,7 @@ size = Vector2(101, 49.5)
[sub_resource type="CircleShape2D" id="CircleShape2D_rwj47"]
radius = 19.026299
[node name="Hen" instance=ExtResource("1_twxai")]
[node name="Hen" unique_id=1625119529 instance=ExtResource("1_twxai")]
script = ExtResource("2_8u5a0")
displayName = "母鸡"
drops = Array[int]([1])
@@ -58,11 +58,12 @@ scale = Vector2(0.29643428, 0.29643428)
position = Vector2(-13.5, 0.75)
shape = SubResource("RectangleShape2D_1stll")
[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1" unique_id=5127309]
position = Vector2(49, -28)
shape = SubResource("CircleShape2D_rwj47")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=676880742]
position = Vector2(66, -25)
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
position = Vector2(0, -118)