1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 12:47:13 +08:00

fix(角色): 调整小鸡移动速度并添加到波次生成

将小鸡的移动速度从0.5降低到0.4以平衡游戏难度
在波次生成中添加小鸡角色,并设置其目标为熊角色
This commit is contained in:
2025-09-14 16:22:01 +08:00
parent 7dbeb7ec19
commit c961f6082d
2 changed files with 3 additions and 1 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ const laserCount = 4
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 1500
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
attackCooldownMap[0] = 500
attackCooldownMap[1] = 6000
attackCooldownMap[2] = 100
+2
View File
@@ -24,8 +24,10 @@ static var data = []
static func customStart():
var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
var chick = EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
furryr.currentFocusedBoss = kukemc
kukemc.currentFocusedBoss = furryr
chick.currentFocusedBoss = furryr
static func create(
entity_: PackedScene,
minCount_: int = 1,